<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Gamedev - 标签 - 研发日志 · R&amp;D Log</title><link>https://rd163.visword.com/tags/gamedev/</link><description>Gamedev - 标签 - 研发日志 · R&amp;D Log</description><generator>Hugo -- gohugo.io</generator><language>zh-CN</language><managingEditor>whutluohui@gmail.com (小智晖)</managingEditor><webMaster>whutluohui@gmail.com (小智晖)</webMaster><copyright>本作品采用知识共享署名-非商业性使用 4.0 国际许可协议进行许可。</copyright><lastBuildDate>Sun, 14 Sep 2025 00:00:00 +0800</lastBuildDate><atom:link href="https://rd163.visword.com/tags/gamedev/" rel="self" type="application/rss+xml"/><item><title>行为树算法</title><link>https://rd163.visword.com/posts/behavior-tree/</link><pubDate>Sun, 14 Sep 2025 00:00:00 +0800</pubDate><author><name>小智晖</name></author><guid>https://rd163.visword.com/posts/behavior-tree/</guid><description><![CDATA[<p>行为树(Behavior Tree)​​ 是一种用于描述AI行为的树状数据结构，通过节点之间的层次关系来组织复杂的行为逻辑。</p>
<h2 id="开源项目" class="headerLink">
    <a href="#%e5%bc%80%e6%ba%90%e9%a1%b9%e7%9b%ae" class="header-mark"></a>开源项目</h2><h3 id="behaviortreecpp" class="headerLink">
    <a href="#behaviortreecpp" class="header-mark"></a>BehaviorTree.CPP</h3><ul>
<li><a href="https://github.com/BehaviorTree/BehaviorTree.CPP" target="_blank" rel="noopener noreferrer">BehaviorTree.CPP</a></li>
</ul>
<h3 id="golang" class="headerLink">
    <a href="#golang" class="header-mark"></a>Golang</h3><ul>
<li><a href="https://github.com/magicsea/behavior3go" target="_blank" rel="noopener noreferrer">behavior3go</a></li>
<li><a href="https://github.com/askft/go-behave" target="_blank" rel="noopener noreferrer">go-behave</a></li>
<li><a href="https://github.com/joeycumines/go-behaviortree" target="_blank" rel="noopener noreferrer">go-behaviortree</a> 实现了Sequence and Selector，与 PyTrees 类似</li>
</ul>
<h3 id="pytrees" class="headerLink">
    <a href="#pytrees" class="header-mark"></a>PyTrees</h3><p>PyTrees 是一个强大的 Python 行为树实现，专为机器人和其他复杂系统创建决策引擎而设计。PyTrees 提供了一个优雅的模块化框架，使复杂的决策管理变得简单。</p>]]></description></item><item><title>GOAP(Goal-Oriented Action Planning)算法</title><link>https://rd163.visword.com/posts/algorithm-goap/</link><pubDate>Sat, 13 Sep 2025 00:00:00 +0800</pubDate><author><name>小智晖</name></author><guid>https://rd163.visword.com/posts/algorithm-goap/</guid><description><![CDATA[<h2 id="goap-概述" class="headerLink">
    <a href="#goap-%e6%a6%82%e8%bf%b0" class="header-mark"></a>GOAP 概述</h2><p>GOAP（Goal-Oriented Action Planning，目标导向行动规划）是一种基于目标的智能决策算法，常用于游戏 AI、机器人控制等领域。</p>]]></description></item><item><title>游戏剧情交互开发工具</title><link>https://rd163.visword.com/posts/storyline-interactive-tools/</link><pubDate>Mon, 08 Sep 2025 00:00:00 +0800</pubDate><author><name>小智晖</name></author><guid>https://rd163.visword.com/posts/storyline-interactive-tools/</guid><description><![CDATA[<h2 id="游戏剧情交互开发工具" class="headerLink">
    <a href="#%e6%b8%b8%e6%88%8f%e5%89%a7%e6%83%85%e4%ba%a4%e4%ba%92%e5%bc%80%e5%8f%91%e5%b7%a5%e5%85%b7" class="header-mark"></a>游戏剧情交互开发工具</h2><h2 id="yarn-spinner-工具" class="headerLink">
    <a href="#yarn-spinner-%e5%b7%a5%e5%85%b7" class="header-mark"></a>Yarn Spinner 工具</h2><ul>
<li><a href="https://github.com/YarnSpinnerTool/YarnSpinner" target="_blank" rel="noopener noreferrer">Yarn Spinner C#</a></li>
<li><a href="https://github.com/YarnSpinnerTool/YarnSpinner-Unity" target="_blank" rel="noopener noreferrer">Yarn Spinner for Unity</a></li>
<li><a href="https://github.com/YarnSpinnerTool/YarnSpinner-Console" target="_blank" rel="noopener noreferrer">Yarn Spinner Console</a> Console命令行</li>
<li><a href="https://github.com/YarnSpinnerTool/try.yarnspinner.dev" target="_blank" rel="noopener noreferrer">try.yarnspinner.dev</a> Web端 Playground</li>
<li><a href="https://github.com/relaypro-open/YarnRunner-Python" target="_blank" rel="noopener noreferrer">YarnRunner-Python</a> YarnRunner的 Python 实现</li>
</ul>]]></description></item></channel></rss>